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  1. Insomniac's Ratchet & Clank: Rift Apart is coming to PC in July by Pulasthi Ariyasinghe Despite holding a major games showcase after a two-year year gap and showing off plenty of experiences, it seems Sony had held back an announcement that would have left a lot of PC gamers happy. In a Surprise announcement today with a simple blog post, Ratchet & Clank: Rift Apart is getting a PC port on July 26. Catch the new PC reveal and features trailer of the port above. Released in 2021 for the PlayStation 5 as an exclusive, Ratchet & Clank: Rift Apart arrived as the ninth entry in the popular third-person platforming series. Franchise developer Insomniac Games returned for this entry too, taking a break from all its Spider-Man duties and delivering a game that was well-received and won several awards. Coming back to the PC version, its development is headed by the now Sony-owned porting specialist Nixxes Software, with Insomniac also lending support. "We are thrilled and honored to bring this iconic franchise to a new audience," said Nixxes community specialist Julian Huijbregts. "If you haven’t played a game from this series before, Ratchet & Clank: Rift Apart is an excellent one to start with. The game is a visual spectacle that is perfectly suitable for newcomers thanks to a standalone storyline and the introduction of two brand new characters: Rivet & Kit." As with most ports of PlayStation exclusives, the PC version touts some new features over the original release too. This includes ray-traced reflections and shadows with multiple quality levels to choose from depending on the hardware. Ultra-wide monitor support extending to 21:9, 32:9, and up to 48:9 aspect ratio setups (for both gameplay and cutscenes) is confirmed too. Nvidia DLSS 3, AMD FSR 2, Intel XeSS, and Insomniac's own Temporal Injection technologies are also included to boost frame rates, which is now uncapped on the PC release as well. Moreover, full mouse and keyboard as well as controller support with rebindable keys are incoming too. Being a Sony game, the DualSense controller is supported as well, with wired connections offering the iconic haptic feedback and dynamic trigger effects. When the game was first released, it used the included SSD in the PlayStation 5 to help it handle its gameplay features, which included warping in and out of different settings with no load times. Sony has yet to reveal the PC specs for the game, but we expect that the PC version it might require an SSD as well Ratchet & Clank: Rift Apart's July 26 launch will happen on Steam and the Epic Games Store for $59.99. Those who pre-order the title will also receive early access to Pixelizer weapon and Carbonox armor set.
  2. Review: The Last of Us: Part 1 in ultrawide on PC [Update] by Robbie Khan This review is spoiler-free. Even though the original game came out in 2013, there is no doubt that there are folks who have yet to experience the game, or see the recent HBO TV series. The story follows Joel and Ellie as they embark on an emotional journey through a virus-ridden world where survivors have joined factions, and fight each other to live, whilst dead-zones are occupied by the infected. Think the best bits of 28 Days Later and The Walking Dead. I will focus largely on what the series' first entry onto the PC platform has been like, and the chaos that unpacked on launch day with the PC community. At the time of writing, I have completed both the main story (15 hours), and the 'Left Behind' DLC (2 hours). I have also kept the RTSS overlay in some screenshots, so readers can get a better idea of system resource usage throughout the game. No review copies seems to have been sent out to any outlet before launch, so this is my own personal copy. It is not clear why this has been the case, but we can only speculate from details later in the review. The system I played on has the following specs: CPU: Core i7 -12700KF Motherboard: Gigabyte Z690 Gaming X RAM: 64GB DDR4-3600 GPU: RTX 3080 Ti FE @ 90% power limit Display: 34" ultrawide QD-OLED (3440x1440, 144Hz, G-Sync Ultimate) SSD: 2TB Sabrent Rocket 4 Plus-G Input: Xbox wireless controller + Logitech MX Master 3 mouse OS: Windows 11 Pro (build 22H2) My first experience with The Last of Us was back in 2013, buying a PS3 just to play it. Joel and Ellie's epic emotional journey was something I wasn't quite ready for. For years to come I'd always remember this game, and how no other game could quite top it in my books. How Naughty Dog managed to squeeze so much graphical effects out of the PS3 is still a wonder, okay it doesn't quite match up to the graphics we have today, but in 2013 it was way ahead of its time for a console game. Ever since then, I longed for the day I could play it on PC. I skipped the remaster on PS4, I skipped the remake on PS5, I knew ultrawide and higher resolutions/framerates were how I wanted to re-experience this game one day in the future. Ten years later, here we are. The game is priced at £49.99 / $59.99 and is available on both Steam and Epic Games Store. System requirements These are quite heavy requirements which raised a few eyebrows when Naughty Dog posted them. Not long before the launch date, they updated the requirements image to include the Iron Galaxy logo at the bottom as a co-developer. At this point even more eyebrows were raised, and the system requirements made more sense due to the poor performance of previous games ported to PC by Iron Galaxy, such as Akham Knight and UNCHARTED: Legacy of Thieves Collection. UNCHARTED: Legacy of Thieves Collection on PC had to undergo many patches before it reached a widely playable state, yet even to this day has a couple of issues remaining, such as texture pop-in and mouse camera panning judder. At this point, it's worth mentioning that The Last of Us for PC started development in-house at Naughty Dog, but at a some stage received assistance from Iron Galaxy. The fact that Naughty Dog added the Iron Galaxy logo so close to launch, and after many people had already pre-ordered the game, aroused suspicion. We may never know the true answer to this, but we can speculate given the evidence at hand. First impressions Upon booting up the game for the first time, shader compilation is initiated. This is generally great to see, because too many games have released without it, which resulted in stuttering throughout gameplay. However, what was not that great is that compilation took 23 minutes, and my experience was better than what others were seeing, some in upwards or 2 hours for the process. More on this in the performance section of the review. I then went into the display and graphics settings, where there were a plethora of options to toggle and tweak, below is a look at what is available in-game, this is via Nvidia's GeForce Experience app, which shows the most optimal settings for your hardware. Interesting to note that the game defaulted the texture options to the High setting, yet GeForce Experience shows that Ultra is the most optimal setting for my hardware. What's also nice to see is that we are given an indicator of VRAM usage for each setting, along with data on what area of the system is impacted the most for each setting. Some time and effort has been put into these setting screens for PC, which is not something you often see with PC releases these days. With all the settings cranked up to Ultra, turning off motion blur, chromatic aberration, lowering depth of field, I started the game and saw a beautifully crafted world full of little details that few games can match. The water reflections, global illumination, lighting, and ambient occlusion especially are key highlights here. What is clear is that we don't need ray tracing to get this level of visual polish in a game world full of light-reactive surfaces and volumetric effects that combine to create an atmospheric ambiance and clarity. Very few games can manage this, even with ray tracing. The black levels in this, for example, feel naturally excellent, unlike the faded blacks in games like Cyberpunk 2077 which require community mods to tone down, but still not get quite right. On an OLED monitor, perfect black levels in a game are very important, as anything less just doesn't feel accurate. I also noticed some additional features, such as reactive RGB control, so if you have an RGB keyboard, then the colours of the lighting will change depending on damage taken. Really a unique way to be further immersed into the game. HDR is also supported, but unlike Capcom's Resident Evil remakes on PC, the Windows HDR mode is not auto enabled if HDR is toggled in the game. It must first be enabled in Windows, then the game will see HDR available under the Brightness settings screen, which then offers some additional HDR focused controls: Some clarity would have been helpful here, as HDR control is not visible until you go into the Brightness settings screen under Display, whereas other games have HDR logically placed under the root of Display settings. Once enabled, HDR is a truly excellent experience in The Last of Us Part 1. I did not have to adjust anything beyond the defaults, although I had already completed HDR calibration using the Windows HDR Calibration Tool. At 1000 nits, the luminance balance between dark and light scenes, for example, the basement dwelling shown above, are quite breathtaking. Just make sure your display is set up and calibrated correctly to get the best out of HDR. This pre-requisite applies to all supported games in general, though. Performance The two things I immediately noticed were that shader compilation takes ages, far longer than any game I have played to date. I timed 23 minutes on my CPU, and I say CPU because it seems only the CPU is being hammered during compilation, it sat at 100% for all cores for the whole time. Others online were seeing much longer times ranging up to 2 hours (or more) on different systems. The second thing is that the game saves take a long time to load. Before a hotfix patch, it was taking 56 seconds to jump back into a save slot. After the patch, this dropped to 43 seconds. In both instances, there is very little SSD activity, as I observed less than 87MB/s read speeds during loading, which is crazy considering the system requirements recommends a standard SSD which is typically capable of 550MB/s read and write. I opted to stick to "DLSS Performance" mode throughout the second half of the game, whereas I was playing at native 3440x1440 for the first half whilst Naughty Dog sorted out the initial hotfix patches to fix stability when upscaling techniques like DLSS was used. At native resolution, I had to use High for the four texture quality settings, otherwise the game would run into VRAM issues. With DLSS set to Performance, I was able to set them back to Ultra, and the VRAM issue would not be seen due to the lower internal resolution which is then AI reconstructed to the 3440x1440 output resolution. I was getting an average of 60fps at native resolution, whereas with DLSS it was anywhere from 75fps to 120fps depending on the scene. The above screenshot shows one of the framerate variances I also noticed during gameplay. This is an area that has very little in the way of dynamic effects happening, yet the framerate drops from just over 100 fps to 87 whilst looking at this corner of the dark room. This is a trend that continues throughout the game, and whilst for me it was not too concerning as the dipped framerate was still high anyway, others that were unable to run a decent baseline framerate, or don't have a Variable Refresh Rate-enabled (VRR) display, were having a worse experience. Naughty Dog does not list this specifically on their known issues list, but hopefully this is resolved in an upcoming patch as part of the wider fixes being looked into. I recommend gamers submit this as an issue via Naughty Dog's form. The more reports they get, the more importance they should hopefully apply to it. I did start a New Game+ run using DLSS Quality, too, and observed the following statistics using RTSS: Average framerate 109.4 FPS Minimum framerate 82.1 FPS Maximum framerate 143.7 FPS 1% low framerate 71.7 FPS 0.1% low framerate 52.2 FPS This was of course a lengthy run containing explosions, dense foliage from the Ultra settings, volumetric effects from the spore room, light rays casting bounces and global illumination, so a good range of impacting effects on the GPU, CPU and VRAM. The VRAM usage during this benchmark was sat at 10GB total system (9.6GB of which was just the game alone). Even still, I had a random crash to desktop. I also started DLSS Balanced to test some other things out. I experienced a crash to desktop within 10 minutes and gave up proceeding any further with that plan. Checking on forums, I saw others seeing crashes too, even though their VRAM utilisation was well below the amount of VRAM they had. Setting DLSS back to Performance, however, resolved the issue once again, at least for me. Whilst we are on the subject of technical issues, there is also mouse camera panning judder. This is not the same as frametime/framerate stuttering, as I experienced neither of those. Mouse camera panning judder gives the impression of display stuttering as you move the camera at any speed. This phenomenon is not obvious at all times, but mostly noticed in areas of vertical architecture or static props sticking out all around you. This issue does not exist when panning the camera using a controller, which I was able to verify playing portions of the game using a wireless Xbox controller. No amount of changing settings in Vsync, G-Sync, framerate caps and the like were able to reduce the mouse camera judder. This is also the same judder experienced on Uncharted, which to this day remains unresolved. A hotfix addressing jittering on mouse-controlled camera movement, some crashes, and more for The Last of Us Part I on PC is slated for Tuesday. A larger patch with additional fixes will be deployed later in the week. — Naughty Dog (@Naughty_Dog) March 31, 2023 Naughty Dog have made a statement on their Twitter account saying a patch is due on Tuesday that fixes the mouse camera judder, though it remains to be seen if this will resolve the issue for everyone, since patches 1 and 2 were supposed to fix crashing, yet we still see the issue. Gameplay Technical issues aside, what I am happy to report is that the gameplay, mechanics and overall gaming experience is excellent and exactly how I remembered it being back in 2013. As the second patch resolved the crashing issues for my system, I was able to then properly put time into finishing the rest of the game and enjoy it for what it is. The combat works really well with a mouse and keyboard, aiming is more precise with all ranged weapons, and I found myself doing twitch shots much easier than with the controller using an analogue stick. The enemy AI is also quite challenging at times. NPCs will dodge out of the way of your arrows if they see you aiming at them, they will use strategy to draw you out by flanking you from all directions if there is a crew after you, and ammo is littered around sparingly. Every shot has to count whilst praying that a headshot downs someone first time round, and they drop the correct ammo for you to reload with. There is quick weapon swapping via hotkey, but this is still deliberately slower than the insta-swItch found on other games, so doing this whilst running from an enemy could mean the difference between life and death if you run into an obstacle ahead, as you will not have drawn the new weapon in time before they attack you. This was fine with me, as it added an adrenaline rush to the combat. Plenty of times I was having a tense moment with ammo anxiety as a pair of Clickers (virus mutated enemies) marched towards me, or I am being fired upon by NPCs from multiple heights in a building. I ended up enjoying this experience more on PC than I did on console thanks to the higher performance and wider field of view. Even though I never played the remaster on PS4, but I did see it in person, briefly, being able to play on ultrawide OLED, with framerates well above 60fps, and the graphical quality that only the PC can offer, it really was a surprisingly cinematic experience. It saddens me that many PC gamers who have never played the game before, pre-ordered this and are unable to have a similar experience due to the technical issues still being seen, even after hot fixes. Final thoughts I finished the game with a neutral mind but cannot help but feeling it could have been a much more positive one. Steam says I have over 25 hours in the game, yet the game says I finished the story in 15 hours. Those additional 10 hours were mostly spent troubleshooting trying to get to the bottom of the random crash to desktop issues I was facing, and seeing if the mouse camera judder could be worked around. It also took a few hours to determine that using DLSS/FSR was the cause for the crashing on my system before the second patch released. As such, I had to play the first half of the game without DLSS, which meant a framerate ranging from 40-65 on average. Not how I envisioned jumping back into the story after 10 years! This leads me onto the state of new releases on PC now. We live in a time where it has seemingly become apparent that developers are using us PC gamers as testers to find and report all the bugs at launch, and then provide day/week 1 patches to hopefully resolve them. Some games take weeks/months/a year+ to get to a playable state (Cyberpunk 2077, Witcher 3 Next gen, Sackboy, Resident Evil 2 remake, Uncharted to name a few). A triple-A developer such as Naughty Dog should know better than to sign off on a release that was clearly in a poor state of optimisation, even if the game itself is completely excellent. Technical issues on a PC release do nothing good for anybody, and the first impression sticks with the game forever after, often becoming online memes. Under all the technical issues lies a fantastic game just waiting to be played by newcomers, and rediscovered by those, like me, who have been waiting so long for a superior version of the game on the only platform capable of delivering such an experience. If you really want to play the game now on PC, personally, I would recommend picking it up from official storefronts like Steam or Epic Games Store first, where at least you have refund windows should you have unbearable issues. It seems Valve is even accepting refund requests that exceed their usual 2-hour playtime window. You can then get it later, hopefully cheaper, once the issues are resolved. With these problems ongoing, I don't think the asking price is acceptable. If gamers are to find bugs for developers in this way, and then file tickets, then the game should be significantly cheaper. The Last of Us Part I PC will now be released on March 28. An update from our team: pic.twitter.com/lvApDT71Xj — Naughty Dog (@Naughty_Dog) February 3, 2023 I was going to give this launch a 6/10 score, but as I was reflecting on this review and talking about it on forums, I recall Naughty Dog actually delaying the original launch date of March 3rd , because the studio wanted to make sure the game was "in the best shape possible". If these technical issues were only trivial, such as texture pop-in, or shadows being weird in some areas, then my score would be much higher, an easy 8, 9 or maybe even a 10 out of 10, as they are not game breaking bugs and could be easily missed by any developer. But what we are seeing are a slew of issues that never should have left quality control. I will update this review once the next patch drops with details on what has or has not been fixed. Stay tuned! Update - 2023.04.07 Naughty Dog has released a new patch which addresses many of the technical issues mentioned in this review, and by gamers around the internet. The patch notes can be viewed here. The size of the patch on Steam is 14.2GB. In conjunction with the hotfix Nvidia driver 531.58 beta, I no longer experience random crashes. I also noticed that shader compilation times have been reduced, and saved game loading times decrease. I did, however, notice some performance degrade, average framerates have dropped slightly, but they are still around 100fps average when using DLSS Quality with Ultra settings, so in the grand scheme of tings, it doesn't really matter. The mouse camera panning judder remains unresolved. Naughty Dog made a recent statement on Twitter saying that this particular fix is destined for a future patch. This is a shame to hear because the same was said for the same issue in Uncharted, and that game still has the issue to this day.
  3. The Last of Us Part I is plagued with bugs on PC, Naughty Dog working on fixes [Update] by Pulasthi Ariyasinghe Sony and Naughty Dog first announced The Last of Us Part I, a remake of the 2013-released popular adventure, for PlayStation 5 and PC in June of last year. While the PlayStation version arrived without many hitches in September, the PC version received a late launch schedule, which was then hit by a further delay to make sure it ships "in the best shape possible." However, when the game was finally released on PC yesterday, many fans were met with disappointment. A large number of players are reporting major performance issues even on high-end hardware, constant crashes, shader compilation taking hours at times, stutters, and not even being able to launch the game. The Last of Us Part I PC players: we've heard your concerns, and our team is actively investigating multiple issues you've reported. We will continue to update you, but our team is prioritizing updates and will address issues in upcoming patches. — Naughty Dog (@Naughty_Dog) March 28, 2023 Steam user reviews have taken a major hit already. From the over 6600 reviews available at the time of writing, only 33% recommend the game, making it the first Mostly Negative rated game of Sony. In comparison, PlayStation ports on Steam usually sport Very Positive or Overwhelmingly Positive user reviews. Naughty Dog responded to the uproar saying its developers are actively investigating the reported issues and that patches are in the works with bug fixes. Users can find the known issues being investigated on the studio's dedicated support page here. Currently it sports these issues: Loading shaders takes longer than expected Performance and stability is degraded while shaders are loading in the background Older graphics drivers leads to instability and/or graphical problems Game may be unable to boot despite meeting the minimum system requirements A potential memory leak The studio is also asking players encountering issues to submit tickets with details by heading over here. Update: Naughty Dog has just released the first hotfix for the game. In its forums it has a changelog of the fixes. Fixed several performance & hitch related issues impacting some users. Note: Additional improvements and investigations based on user feedback are underway. Added extra crash diagnostic information to assist in investigating shader building related crashes and other common reported stability issues
  4. The Last of Us Part I system requirements and PC features announced by Pulasthi Ariyasinghe The Last of Us Part I is the next PlayStation exclusive that's finally hitting the PC platform. With its recently updated launch date looming, developer Naughty Dog has revealed what kind of a rig the game requires and PC-specific features it is bringing along. This remake of the 2013-released original already hit the PlayStation 5 in September last year. Joel and Ellie's journey will come touting support for AMD FSR 2.2 and Nvidia DLSS upscaling techniques, as well as a host of adjustable graphics and keybind options. Support for true 4K resolution and ultra-wide (21:9 and 32:9) monitors, as well as 3D audio support, are presented as features for this version too. Those using Sony's DualSense controller on PC will also experience the haptic feedback and dynamic triggers just like the PlayStation version. Though keep in mind, this requires a wired connection to the computer. The system requirements can be seen in the image above, which paints a good picture regarding optimization. Only an RX 470 or a GTX 970 is needed to meet the minimum specifications. There is a hefty 100GB storage requirement though, and an SSD is recommended across all levels. "Whether you’re coming to the launch of The Last of Us Part I on PC as a first timer – maybe you’ve been enjoying The Last of Us on HBO and want to jump into the game? – or if you’re a returning player who wants to experience this memorable adventure all over again, we hope the PC version will be an exciting way for everyone to play," adds Naughty Dog. The Last of Us Part I is coming to both Steam and the Epic Games Store on March 28. Pre-orders are now available for $59.99. Sony is also offering a limited $99.99 Firefly Edition directly that comes with a SteelBook case, American Dreams comic prints, and in-game goodies.
  5. PC version of The Last of Us remake delayed by almost a month by Pulasthi Ariyasinghe Sony and Naughty Dog's smash hit franchise The Last of Us has been going through a resurgence in popularity thanks to its new HBO series. The remake of the original has also been on track to shed its PlayStation exclusivity soon thanks to a PC release, but the wait has just gotten a little longer for fans. Originally announced for March 3, The Last Of Us Part I is now hitting PC on March 28, 2023. "We know a lot of you have been revisiting the story that started it all with The Last of Us Part I on PlayStation 5 console, and we realize many of you have been excited to jump in when Part I hits PC," said Naughty Dog in a tweet today. "And so we want to make sure that The Last of Us Part I PC debut is in the best shape possible. The studio added that the almost four weeks of extra time it's receiving will be used to "ensure this version of The Last of Us lives up to your, and our, standards." This remake of the original 2013-released PlayStation 4 game carries the complete single-player campaign as well as the prequel addon 'Left Behind'. On the improvements side, exploration and combat have been overhauled, while new animations, character models, and technologies from Part II are also included. The Last Of Us Part I is hitting both Steam and the Epic Games Store with a $59.99 price tag with pre-orders available now. System requirements and PC exclusive features have not been revealed yet.
  6. Returnal hits PC in February, Sony details features and system requirements by Pulasthi Ariyasinghe After plenty of leaks, Sony announced last month that Returnal is finally coming to PC in early 2023. The wait hasn't been that long, as the award-winning PlayStation exclusive today received a firm release date for the new platform. February 15 will be the day PC players can enter this time looping action game. The system requirements that were detailed today have five specifications to compare rigs against: The requirements paint a rather grim picture for older generation graphics card users, with hitting 1080p 60FPS on High graphics settings (without raytracing) needing relatively modern hardware like an RTX 2070. Sony and the original developer Housemarque have partnered with Climax Studios to power the port, and today's announcement also contained details on what sort of features the latest version will carry. While the game already supports ray-traced shadows like on the PlayStation 5, the PC version will come with exclusive ray-traced reflections for additional eye candy on Atropos. Ray-traced audio as well as multiple 3D audio solutions are included here too. Ultrawide monitor users will also be happy to know that support for 21:9 and even 32:9 aspect ratios are being supported in this release. Nvidia DLSS and AMD FSR upscaling technologies are also implemented for getting better performance with very low hits to fidelity, which will be especially useful with raytracing. Support for Sony's DualSense controller (with its haptic bells and whistles) as well as full keyboard and mouse support is here too. Returnal is coming to both Steam and the Epic Games Store on February 15 with a $59.99 price tag and it is available for pre-order now. Following this release next month, Sony has The Last of Us Part 1 remake hitting PC in March, keeping to a steady pace of monthly ports.
  7. The Last of Us Part 1 remake hits PC in March 2023 by Pulasthi Ariyasinghe Sony announced six months ago that it is remaking Naughty Dog's The Last of Us for PlayStation 5 and PC. While the PS5 version landed on September 2, the PC version did not get a release date, that is until The Game Awards show today. The Last of Us Part I is coming to PC on March 3, 2023. The rebuilt game features new animations, art direction, and new character models, with some technologies and gameplay elements even being ported over from 2020's The Last of Us Part II. The campaign follows the same storyline as the original, showcasing Joel and Ellie's struggles in the post-apocalyptic United States. The Left Behind expansion content is also included here, though multiplayer is not. "The development of The Last of Us Part I on PC provided us with an opportunity to open our game in new ways." Game Director Matthew Gallant added. "We learned a lot from the development of Uncharted: Legacy of Thieves Collection on PC earlier this year, and we can’t wait to make The Last of Us Part I at home on the PC as well." More information about the port's features and system requirements will be revealed later. The Last of Us Part I is hitting Steam and the Epic Games Store on March 3, 2023, with pre-orders available now for $59.99. This is not the only PC port of a PlayStation exclusive Sony revealed today either, with Returnal also gaining a release date during The Game Awards.
  8. Gran Turismo 7 may be the next PlayStation exclusive to get a PC port by Pulasthi Ariyasinghe Sony kicked its PC porting plans into overdrive in the last couple of years, bringing everything from God of War to Spider-Man onto the platform. Gran Turismo may be the next hugely popular PlayStation franchise looking to shed its exclusivity and come to PC, with game director Kazunori Yamauchi saying the studio is "considering it". In an interview with GTPlanet during a Gran Turismo 25th Anniversary event, when asked about Polyphony Digital planning any PC ports, Yamauchi had said, "it’s not a very easy subject, but of course, we are looking into it and considering it.” "Gran Turismo is a very finely tuned title," Yamauchi had added, explaining why it isn't an effortless decision. "There are not many platforms which could run the game in 4K/60p natively, so one way we make that possible is to narrow down the platform." While it sounds like the porting project is still waiting for a greenlight to go ahead, the ever-reliable Nvidia GeForce Now leak from 2021 listed Gran Turismo 7 already having a port planned. The list isn't officially from publishers, but its contents have been getting confirmed game by game over the past year. Xbox's own answer to Gran Turismo's sim racing experience is the upcoming Forza Motorsport reboot. However, the Xbox console and PC title has a Q2 2023 launch window attached to it, meaning Sony could try to swoop in and capture the PC sim audience before that. Gran Turismo 7 launched on the PlayStation 4 and PlayStation 5 on March 4, 2022. As for what Sony has already announced as coming to PC in the future following Spider-Man: Miles Morales' drop earlier this month, Naughty Dog's The Last of Us Part 1 Remake is headed in next. Leaks have also shown that Housemarque's Returnal is coming to PC as well, but we may be waiting till 2023 to find out what else Sony has planned.
  9. Marvel's Spider-Man: Miles Morales now available on PC by Pulasthi Ariyasinghe Sony and Insomniac Games announced the arrival of the Wall Crawler team to PC in June of this year, and with 2018's Spider-Man now out of the way, now it's time for the latest Spider-Man, Miles Morales, to make his way to a fresh platform. Marvel's Spider-Man: Miles Morales released in 2020 for the PlayStation 4 and PlayStation 5, coming in as both a spin-off and sequel to the base experience featuring Peter Parker. In addition to the usual Spider powers, Miles features own repertoire of special abilities like electricity attacks and camouflage. The new PC version has ray-traced reflections and shadows, a large array of graphics options to tweak, upscaling techniques like Nvidia DLSS and AMD FSR, and support for ultra-wide monitors. Find the system requirements for a range of options below: High amount of customizability was touted as a feature for this release also, with porting studio Nixxes adding fully rebindable mouse and keyboard controls. Head here to read about the difficulties of implementing this feature for this originally gamepad-centric action game. Speaking of controllers, like many other PlayStation titles on PC, DualSense support is here too with adaptive triggers and haptic feedback, but only with a wired connection. A variety of other peripherals, with a high amount of customizability, are supported as well thanks to the game being integrated with Steam Input options. Marvel’s Spider-Man: Miles Morales is now available on Steam and the Epic Games Store for $49.99. As for what else from Sony's exclusive coffers is coming to PC, officially, The Last of Us Part 1 Remake is the next planned launch, while a Returnal PC version has also seen multiple leaks in recent months.
  10. Spider-Man: Miles Morales hits PC this November, system requirements are here by Pulasthi Ariyasinghe Sony and Insomniac Games announced Marvel's Spider-Man: Miles Morales for PC alongside the original Spider-Man back in June. While Peter Parker arrived on the new platform in August, Miles' entrance didn’t have a firm release date, until today. The action game is shedding its PlayStation exclusivity in just over a month: November 18. The PC porting team behind Spider-Man, Nixxes Software, is also handling this project while collaborating with Insomniac Games. The PC version is specifically said to be bringing updated ray-traced reflections and shadows for an even better-looking map for swinging in. Here are the official system requirements featuring both regular and ray-traced options: Support for ultra-wide displays (even supported in cutscenes), DLSS 3 and other upscaling tech, fully customizable graphics, and even handheld PCs like the Steam Deck is confirmed. The original game has been receiving a steady supply of updates with bug fixes and graphics features since its launch in August. It's likely that many of those enhancements will be available in Spider-Man: Miles Morales at launch. "Since the release of Marvel’s Spider-Man Remastered last August on PC, the teams at Nixxes and Insomniac have been amazed and humbled by the enthusiastic response of PC gamers worldwide," adds Sony. "Our heartfelt thanks go out to all of you, and we can’t wait to get the explosive powers of Miles Morales into your hands." Marvel’s Spider-Man: Miles Morales is coming to both Steam and the Epic Games Store on November 18 with a $49.99 price tag. Pre-ordering will secure fans early access to two suits, the Gravity Well gadget, as well as three skill points.
  11. Spider-Man on PC gains Intel XeSS and AMD FSR 2.1.1 tech, DLSS 3 support coming soon by Pulasthi Ariyasinghe Nixxes Software is continuing to drop updates on the recently released PC port of Marvel's Spider-Man Remastered. Patch 1.1006.0.0 landed today, and it has several highlights like new and improved temporal upscaling solutions, Steam and PlayStation Network account linking, performance fixes, and more. Intel's brand-new Xe Super Sampling (XESS) technology is now available in Spider-Man. Like AMD's FidelityFX Super Resolution (FSR) this can be used across Intel, AMD, and Nvidia GPUs. And speaking of FSR, AMD's newly released 2.1.1 update for the upscaler is now available in-game too. As for Nvidia users, RTX 4000 exclusive DLSS 3.0 tech will be introduced to Spider-Man soon in an update. Another interesting addition to this update is PlayStation Network (PSN) integration as an option. PC players can now link their Steam and PSN accounts for an in-game reward (Resilient Suit, Concussive Blast Gadget, plus two skill points) via the main menu. It's unclear if the Epic Games Store version of the game offers linking with Epic accounts or is it a Steam exclusive feature for now. Here are the issues fixed in this update: Made changes to address performance degradation when raytracing is enabled. Changed VRAM budgets to allow for more video memory usage. Fixed a bug that could cause the screen to turn black when switching to DLAA after DLSS had been set to Ultra Performance mode. Fixed corruption in ray-traced reflections at low render resolutions when screen space reflections are also enabled. Reduced flicker in ray-traced reflections when DLSS or DLAA is enabled. Fixed corruption in ray-traced reflections on Intel ARC GPUs. Minor visual fixes for some cinematics in 32:9 aspect ratio. For PC players looking for even more web-slinging action, Marvel’s Spider-Man: Miles Morales is slated to arrive soon on the platform too. An exact release date is yet to be announced though, with fall 2022 still being listed as a launch window.
  12. Uncharted: Legacy of Thieves Collection system requirements and PC features announced by Pulasthi Ariyasinghe While an unfortunate leak from the Epic Games Store dropped the information a little early, Sony has officially confirmed the release date of its next PlayStation exclusive coming to PC. Uncharted: Legacy of Thieves Collection is coming to the new platform on October 19. At the same time, Developer Naughty Dog has detailed what shiny new features will debut with this double pack on PC. The collection contains the fully remastered adventures of Nathan Drake and Chloe Frazer in Uncharted 4: A Thief’s End and Uncharted: The Lost Legacy. The double campaign package has been ported to PC by Naughty Dog with help from Iron Galaxy. The campaigns tout native 4K resolution and ultra-wide monitor support, alongside a deep slate of graphics options to tweak depending on players' rigs. Aside from full mouse and keyboard support, compatibility for controllers from most vendors has also been confirmed. Sony's own DualSense was specifically mentioned to have haptic feedback and dynamic trigger effects on PC just like on the PS5 version, though only with a wired connection. "This version of Uncharted: Legacy of Thieves Collection is optimized for PC with PC-centric quality-of-life enhancements such as reimagined UI, scale sliders, GPU and VRAM detection, Variable Load Speed, and so much more," added the developer. Support for AMD Fidelity FX Super Resolution 2 will also be there on day one, offering its temporal upscaling abilities for compatible AMD, Nvidia, and Intel graphics users for improved performance. Here are the four tiers of system requirements Naughty Dog and Iron Galaxy put forth today: Minimum Recommended Performance Ultra Perf' Goals 30 FPS @ 720p Medium Settings 30 FPS @ 1080p High Settings 60 FPS @ 1440p High Settings 60 FPS @ 4K Ultra Settings CPU Intel i5-4330 AMD Ryzen 3 1200 Intel i7-4770 AMD Ryzen 5 1500X Intel i7-7700k AMD Ryzen 7 3700X Intel i9-9900k AMD Ryzen 9 3950X GPU NVIDIA GTX 960 (4 GB) AMD R9 290X (4 GB) NVIDIA GTX 1060 (6 GB) AMD RX 570 (4 GB) NVIDIA RTX 2070 (8 GB) AMD RX 5700 XT (8 GB) NVIDIA RTX 3080 (10 GB) AMD RX 6800 (16 GB) RAM 8 GB (16 GB Recommended) 16 GB 16 GB 16 GB OS Win 10 64-bit Win 10 64-bit Win 10 64-bit Win 10 64-bit Storage 126 GB HDD (SSD Recommended) 126 GB SSD 126 GB SSD 126 GB SSD Pre-orders for Uncharted: Legacy of Thieves Collection are now live across Steam and Epic Games Store for $49.99. Epic is offering a Sully-themed Seaplane glider in Fortnite for those who opt to go with its store. The collection was already released for the PlayStation 5 on January 28, and while the PC version has taken a while longer than expected, it is adding to the slowly lengthening line of PlayStation exclusives hitting PC. With Spider-Man already out, Spider-Man: Miles Morales is also slated to hit PC this fall, followed by The Last of Us Part 1.
  13. Spider-Man Remastered system requirements and PC exclusive features detailed by Pulasthi Ariyasinghe Sony and Insomniac surprise announced Marvel’s Spider-Man Remastered for PC during its June State of Play, and while details about the port were slim then, the floodgates have opened. In a blog post, Insomniac today revealed what fresh features the game will include on PC as well as the all-important system requirements for a smooth experience. "Our goal was to make this game a visual stunner on the PC platform and that meant opening up extensive configurability to PC users with varying hardware, as well as introducing some new techniques and tools to push things even further," said core technology director at Insomniac Mike Fitzgerald. Ray-traced reflections with multiple levels of detail, multi-screen and ultrawide screen support, NVIDIA DLSS (Deep Learning Super Sampling) and DLAA (Deep Learning Anti-Aliasing) support, in addition to a large number of graphics quality options for tweaking will all be available for PC players. The Minimum, Recommended, Very High, as well as the "Amazing" and "Ultimate" Ray Tracing system requirement fields can be seen in the image below, which paints a rather optimized picture for this web-slinging adventure: In addition to mouse and keyboard, the game will ship with support for multiple peripherals including the PlayStation DualSense controller, bringing official support for the adaptive triggers and haptic feedback features. Cloud saves and achievements will be present across Steam and Epic stores as well. Insomniac also has rewards for pre-ordering players in the form of an item pack containing early unlocks for three early Spider-Man suits, a Spider-Drone gadget, as well as five additional skill points from the start. Marvel’s Spider-Man Remastered launches August 12 on PC, and pre-orders are now live on both Steam and the Epic Games Store with a $59.99 price tag.
  14. God of War requirements and PC exclusive features detailed by Pulasthi Ariyasinghe Sony and Santa Monica Studio surprised many fans a few months ago when they announced the hugely well-received God of War from 2018 was shedding its PlayStation exclusivity and coming to PC soon. With its January launch approaching fast, the developer today detailed the horsepower required to run the game on PC as well as the brand-new features it is implementing into the port. Starting with the system requirements, Santa Monica Studio has put together five separate configurations for players to judge their system's performance with the game more easily. Find the full set in the image below, which paints a pretty optimized picture considering even the High spec asks for relatively modest PC parts from past generations. An SSD with at least 70GB free is a requirement across the board, hinting at the game's launch size. In the graphics front, PC players will find "higher-resolution shadows, improved screen space reflections, enhanced Ground Truth Ambient Occlusion (GTAO) and Screen Space Directional Occlusion (SSDO), alongside highly detailed assets and rendering solutions" over the original release, per the studio. Meanwhile, the studio has collaborated with both AMD and Nvidia to add FidelityFX Super Resolution and DLSS image upscaling technologies for more performance as well as the latency reducing feature Nvidia Reflex to the title. God of War for PC is releasing on January 14, 2022 across Steam and the Epic Games Store, with pre-orders available with a $49.99 price tag. Jetpack Interactive is responsible for the port as Santa Monica oversees the development. This is not the only PC news from a Sony studio to drop today, as Guerilla games also released a brand-new patch for the PC version of Horizon Zero Dawn bringing DLSS, FSR, and other improvements.
  15. Horizon Zero Dawn on PC now features Nvidia DLSS and AMD FSR for boosting performance by Pulasthi Ariyasinghe Guerilla Games' Horizon Zero Dawn came over to PC just over a year ago and has since received a plethora of updates aimed at fixing bugs and enhancing the experience on the platform. Today, the open-world title received Patch 1.11 on PC, and it brings along two popular upscaling technologies and improvements to shader management as its most major additions. Following the update, support for Nvidia DLSS and AMD FidelityFX Super Resolution (FSR) can be found in-game by players for improved performance if they require it. Keep in mind while DLSS is only available to RTX-series cards from Nvidia, FSR can be enabled on almost all modern GPUs regardless of the manufacturer. With FSR's implementation, the old FidelityFX Contrast Adaptive Sharpening option has been removed as well. Elsewhere, the shader pre-compilation step from startup has been moved to a regular loading and background process. the studio says this change will significantly reduce stutters that would normally show up during gameplay when using the previous shader compilation process. There are some minor downsides though, as CPU utilization will now be higher than before whenever shader compilation is going on in the background. Loading times can be longer than before too, due to the same reason. However, users with high-end processors in their rigs will find loading times now being shorter "due to more efficient shader compilation that better leverages high-end CPUs." As more updates hit the PC version of the original entry, Guerrilla Games is also working on the sequel Horizon: Forbidden West. It is set to land on the PlayStation 4 and 5 on February 18, 2022.